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PUBG developer defends for buying engine store assets


“PUBG’s Erangel Map is an asset flip”

PUBG’s Erangel map developed by buying store-assets from Unreal Engine.

Recently, a user on subreddit found and posted about this and a huge controversy was created around it. Many users were fine with this but the other half called the whole game as an “asset flip”

PUBG's Erangel Subreddit

Ryan Rigney, communications lead from PUBG Corps responded on Reddit by saying that “The first thing to understand is that if you’re just starting up a team, you’ve got to lean on asset store work because that’s the only way you can spin up a game fast, and for a reasonable price, to quickly find the fun. Hiring an art team of 40 people to ‘try a game’ and ‘see if it’s fun’ is simply not a smart way to work—this is what the asset store is for! It’s a great resource for teams that want to work smart.”

He continued further by saying “Miramar used fewer external assets than Erangel, and Sanhok used fewer still,” he explained. “Our fourth map, the one coming out this winter, uses fewer still, but if we’re smart it’ll almost certainly still involve some mix of assets from different sources. This is a good thing.”

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