Ubisoft’s upcoming stand-alone sequel is up for pre-order. Players who want to dive into the post-apocalyptic world of Hope County, Montana, 17 years after the global nuclear catastrophe, can do so by pre-ordering the game. Far Cry New Dawn is priced at ₹ 2,499 for PlayStation 4 and Xbox One.
So what is Far Cry New Dawn all about?
Far Cry New Dawn returns players to Hope County, Montana, 17 years after the nukes that brought Far Cry 5 to its fiery conclusion, fulfilling Joseph Seed’s prophecy. America has only recently emerged from the grasp of a nuclear winter, and Hope County has been fortunate to benefit from the vagaries of resurgent mother nature. Those people that survived have emerged into a new Super Bloom biome; colourful and full of life, blessed by sun and rain.
Familiar faces return to re-stake their claim on the land and rebuild their lives for the sakes of tomorrow’s children. They become farmers, peacefully producing ethanol to power their machines that plough the fields and vehicles that keep them in the hunt for food in the wild. They were not prepared for the threat riding from the Eastern seaboard; a band of modern-day pirates calling themselves the Highwaymen. Headed by sadistic siblings Mickey and Lou, the Highwaymen live for the day, claiming whatever resources they can find – woe betide anyone who stands in their way. But, of course, this is precisely what you are here to do…
Survival is the key objective, defending a ramshackle home-base using makeshift weaponry in this new, lawless frontier. With all-new Friends for Hire and Fangs for Hire, the good folk of Hope County could make it through alive. Fight tooth and nail to make sure they succeed.
What happened at the end of Far Cry 5?
Within days of the explosions that rocked America, the country descended into a nuclear winter; the sun’s rays prevented from reaching the earth. Even in Montana, a summer in July would see temperatures of just 2 degrees Celsius. Fast forward 17 years and the clouds have lifted. Hope County has sprung back to life, and the people emerge from their bunkers into this lush and inviting post-apocalyptic world. The Survivors’ peaceful, resourceful way of life will not remain uninterrupted for long, however. A savage new threat approaches.
Who survived the explosions?
Led by Kim Rye, who players may recall from Far Cry 5, the Survivors establish a home base, where children can be kept safe and prosper. The production of ethanol becomes a priority, fuelling farm vehicles and machinery, and keeping transport on the move. As resources are harvested, the home base facilities improve, with upgrades to the Training Camp, Garage, Healing Garden, and Cartographer among others. Initially, the greatest threat is scarcity.
How did they survive?
The Highwaymen, led by the twins Mickey and Lou, are modern-day pirates that take your money or your life. Their founders got lucky, being trapped at the Eastern seaboard when the bombs dropped, putting them in close proximity to the docks with all the food, vehicles, medicine, and even weapons. There was not an infinite supply, however, forcing the group onto the road, where they encountered ruthless bandits, realising they were ill prepared. Their journey to the West toughened the Highwaymen, now they’re here to take Montana.
Who are the antagonists?
There are two main antagonists in Far Cry New Dawn – siblings Mickey and Lou, the twin daughters of their father and Highwaymen founder. The sisters’ ruthlessness knows no bounds. In Mickey and Lou’s world, you are either a problem maker or a problem solver. Mickey and Lou are the group’s leaders, complementing each other’s hard personalities. Their world is tough; it’s kill or be killed. They’ve grown used to folk surrendering on sight.
What kinda weapons are available in Far Cry New Dawn?
This is the new Wild West, but instead of rifles and horses, survivors ride pick-up trucks and carry AR-15s. However, every item owned in America is now makeshift, and therefore highly personalised. Unique, signature weapons replace the old world off-the-shelf armoury, and every makeshift weapon can be upgraded given the right resources. The Saw Launcher, for example, hurls singular circular saws to start out with, but eventually, three can fire at once. Weapons are tailored on the workbench at home base, unlocking their future potential.
Are there any Guns for Hire?
While Far Cry New Dawn is balanced to give co-op players the best possible experience when playing solo the new Guns for Hire prove great company. In addition to being crack shots, they’re wise-crackers too and regale their companions with stories of their life. Among the Guns for Hire made known so far are 17-year-old Carmina – the daughter of Nick and Kim Frye (Carmina was the new-born in the Far Cry 5 mission ‘Special Delivery’). Carmina is a child of New Dawn, this world is all she has known. There is also Nana, an elderly lady who is a stealthy sniper, described as a sharpshooter with a sharp tongue. She chastises the Highwaymen, drawing them out into the open.
What about Fangs for Hire?
Very sadly, the much-beloved Boomer has passed away. However, the good news is that Fangs for Hire are still very much a part of Far Cry New Dawn. There is a new dog called Timber, an Akita, who can now accompany players in vehicles, head out of the window. Meantime, we have an element of chaos introduced via Horatio, the giant hog. Horatio is trained to attack intruders and is capable of flinging Highwaymen around like toys, three or four at a time. Between Timber and Horatio, we can see how endearing the Fangs for Hire have become.
Will The Outposts make a return?
The Outposts make their return but are now linked to an all-new Escalation mode. A robust gameplay loop that allows players to, first of all, conquer these Outposts, before scavenging for resources such as ethanol. Abandoned Outposts are claimed by increasingly higher-level Highwaymen, who reinforce the facilities while improving the alarm systems. Meanwhile, players can embark on Expeditions to exotic parts of the United States; essentially smash-and-grab missions to claim valuable resources from much further afield and face unfamiliar challenges.